Environment artist with experience at Visual Concepts/2K and Sucker Punch Productions (Ghost of Tsushima). I focus on modular world building, lighting, and material creation using Maya, Unreal Engine, Substance Designer, and Z-brush. My work includes contributions to WWE 2K23-25, Skeleton Crew (The Mandalorian Season 3), and other AAA titles. I’m interested in clear visual storytelling, efficient workflows, and sharing production-ready techniques with others.
Visual Concepts/2K Games - WWE 2K23
* Set owned 24 arenas ranging from classic era (1988) to modern (2022)
* Modeled and set dressed arenas for John Cena Showcase using WWE history video footage
* Utilized proprietary engine to create realistic materials using Substance Painter/Designer/Zbrush
* Problem solved issues with newer modern arena set layouts to better fit our workflow
* Mentored junior artists with workflows/solutions and technical issues to reduce bottlenecking
Happy Mushroom- S3 The Mandalorian
Happy Mushroom - Unannounced Disney Plus TV Show
* Modeled hard surface hero assets referencing detailed sci fi concepts
* PBR Textured organic and hard surface scenes using Substance Designer/Painter/Zbrush
* Utilized Quixel Megascan library and manipulated foliage models to better fit futuristic scenes
* Set owning and responsible for ingesting assets into Unreal Engine
Armature Studio - Resident Evil 4 (Oculus)
*Modeled higher resolution assets with Maya using legacy model base and images for reference
*Populated set owned scenes in Unreal Engine using created up-resed models
*Recreated textures using original reference to better suit Next-Gen consoles
*Collaborated with Environment Art team to uncover best direction for scene
Sucker Punch Productions - Ghost of Tsushima
* Implemented the use of proprietary software to suit the workflow of Sucker Punch Productions
* Created 3D models better suited for LOD max efficiency
* Collaborated with Environment Art team to find and solve issues with performance
* Optimized assets and made adjustments to 3D models/ textures to hit 30fps
* Model, texture and lit scenes for use in V-ray/ Maya
* Responsible for animating/keying lights with Maya using V-ray for rendering
* In charge of researching software to enhance render productions.