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Erick Villarreal
Erick Villarreal
Environment Artist @ Visual Concepts/2K
Austin , United States

Summary

Environment artist with experience at Visual Concepts/2K and Sucker Punch Productions (Ghost of Tsushima). I focus on modular world building, lighting, and material creation using Maya, Unreal Engine, Substance Designer, and Z-brush. My work includes contributions to WWE 2K23-25, Skeleton Crew (The Mandalorian Season 3), and other AAA titles. I’m interested in clear visual storytelling, efficient workflows, and sharing production-ready techniques with others.

Skills

Rendering3D ModelingEnvironment ModelingLightingTexturingSet DesignPBR TexturingPhysically Based Renderinglayout

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
InDesign
InDesign
xNormal
xNormal
Quixel Suite
Quixel Suite
V-Ray
V-Ray
Premiere
Premiere
Arnold
Arnold

Productions

    • Video Game
      WWE 2K23
    • Year
      2023
    • Role
      Environment Artist
    • Company
      Visual Concepts
    • TV Production
      Unannounced Disney Plus TV Show
    • Year
      2023
    • Role
      Environment Artist
    • Company
      Happy Mushroom
    • TV Production
      The Mandalorian S3
    • Year
      2023
    • Role
      Environment Artist
    • Company
      Happy Mushroom
    • Video Game
      Resident Evil 4 (VR)
    • Year
      2021
    • Role
      Environment Artist
    • Company
      Armature Studios
    • Video Game
      Ghost of Tsushima
    • Year
      2020
    • Role
      jr Environment Artist
    • Company
      Sucker Punch Productions

Experience

  • Environment Artist at Visual Concepts/ 2K Games
    Remote, United States of America
    June 2022 - Present

    Visual Concepts/2K Games - WWE 2K23

    * Set owned 24 arenas ranging from classic era (1988) to modern (2022)

    * Modeled and set dressed arenas for John Cena Showcase using WWE history video footage

    * Utilized proprietary engine to create realistic materials using Substance Painter/Designer/Zbrush

    * Problem solved issues with newer modern arena set layouts to better fit our workflow

    * Mentored junior artists with workflows/solutions and technical issues to reduce bottlenecking

  • Environment Artist at Happy Mushroom
    Remote, United States of America
    July 2021 - June 2022

    Happy Mushroom- S3 The Mandalorian

    Happy Mushroom - Unannounced Disney Plus TV Show

    * Modeled hard surface hero assets referencing detailed sci fi concepts

    * PBR Textured organic and hard surface scenes using Substance Designer/Painter/Zbrush

    * Utilized Quixel Megascan library and manipulated foliage models to better fit futuristic scenes

    * Set owning and responsible for ingesting assets into Unreal Engine

  • Environment Artist at Armature Studios
    Remote, United States of America
    August 2020 - July 2021

    Armature Studio - Resident Evil 4 (Oculus)

    *Modeled higher resolution assets with Maya using legacy model base and images for reference

    *Populated set owned scenes in Unreal Engine using created up-resed models

    *Recreated textures using original reference to better suit Next-Gen consoles

    *Collaborated with Environment Art team to uncover best direction for scene

  • Junior Environment Artist at Sucker Punch Productions
    Bellevue
    February 2020 - May 2020

    Sucker Punch Productions - Ghost of Tsushima

    * Implemented the use of proprietary software to suit the workflow of Sucker Punch Productions

    * Created 3D models better suited for LOD max efficiency

    * Collaborated with Environment Art team to find and solve issues with performance

    * Optimized assets and made adjustments to 3D models/ textures to hit 30fps

  • Architectural Visualization Specialist at Bill FitzGibbons LLC
    San Antonio, United States of America
    June 2014 - October 2019

    * Model, texture and lit scenes for use in V-ray/ Maya

    * Responsible for animating/keying lights with Maya using V-ray for rendering

    * In charge of researching software to enhance render productions.