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Ghost of Tsushima

My responsibility was to optimize 3D models to maximize their efficiency through mesh editing, LOD creation, or Texture optimization.
Created Level of Distance (LOD), added light probe masking for the interior and exterior of Castle.
Performance optimization, made changes and adjustments to 3D models and textures.
Bug fixes on level design (loot and asset placement.
I also collaborated with the Environment Art team to find and solve any issues with visual aesthetic or performance.