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2K25 Showcase

Project: 2k25 Arenas

Research & Reference Gathering:

Conducted extensive research using photos, videos, and blueprints of existing WWE venues.

Focused on layout, architectural details, and lighting to ensure authenticity.

3D Modeling:

Created detailed 3D models using Maya, including the stage and entrance ramps.

Prioritized high attention to detail for realism.

Texturing:

Applied textures and materials using Substance Designer and Photoshop.

Aimed for lifelike representations of metal, concrete, and fabric.

Optimization:

Enhanced performance by optimizing textures, reducing polygon counts, and implementing Levels of Detail (LODs).

Feedback & Iteration:

Collaborated with artists, designers, and directors for feedback and iterative improvements.

Adjusted designs to align with the project vision based on ongoing reviews.

Finalization & Integration:

Completed final reviews and adjustments for the arenas.

Conducted in-game testing to ensure functionality, visual quality, and player immersion.