Project: 2k25 Arenas
Research & Reference Gathering:
Conducted extensive research using photos, videos, and blueprints of existing WWE venues.
Focused on layout, architectural details, and lighting to ensure authenticity.
3D Modeling:
Created detailed 3D models using Maya, including the stage and entrance ramps.
Prioritized high attention to detail for realism.
Texturing:
Applied textures and materials using Substance Designer and Photoshop.
Aimed for lifelike representations of metal, concrete, and fabric.
Optimization:
Enhanced performance by optimizing textures, reducing polygon counts, and implementing Levels of Detail (LODs).
Feedback & Iteration:
Collaborated with artists, designers, and directors for feedback and iterative improvements.
Adjusted designs to align with the project vision based on ongoing reviews.
Finalization & Integration:
Completed final reviews and adjustments for the arenas.
Conducted in-game testing to ensure functionality, visual quality, and player immersion.