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England World War 2

This was a 10 week project I've been working on as part of the CGMA UE4 Modular Environments with Clinton Crumpler. I wanted to use this time to continue to develop my eye for telling a story within an environment and expand my knowledge of industry standard modular environment creation. In this project I implemented vertex painting, texture height blending and a study on light in Unreal Engine. I also had the chance to enhance my understanding of efficient topology for games by baking information onto a model more efficiently. The five sphere textures including the leaves on the ground I created using Substance Designer and the rest was created in Substance Painter.
One dirt texture was used from Megascans to break-up the wall textures a bit as well.
Zbrush was also used to create assets throughout the environment like the gas mask and sand bags. Other assets were created with Maya.