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Resident Evil 4 VR (Oculus Rift 2)

Resident Evil 4 VR (Oculus Rift 2) – Environment Artist
Capcom / Armature Studio

I worked as an Environment Artist on the VR adaptation of Resident Evil 4 for Oculus Rift 2. My primary responsibility was upgrading and optimizing legacy environments from the original GameCube release to work in VR, preserving the iconic atmosphere while adapting it for immersive first-person gameplay.

Key responsibilities included:

Up-resing original models from the 2005 release while maintaining fidelity to the source material.

Creating new textures and enhancing existing ones to meet VR needs within strict performance budgets.

First pass lighting to establish mood and guide player focus in a VR setting.

Advanced UV optimization, including baking visual detail into UVs and reusing UV space to minimize memory usage—critical due to Oculus Rift 2’s texture resolution constraints.

Close collaboration with the tech and design teams to ensure visual consistency and gameplay performance across the headset's limitations.

This project required creative problem-solving and a deep respect for the original game's visual style while reimagining it for modern VR hardware.